Tenacity

Hugo A. Gonzalez

Tenacity

TENACITY


  • The Maze is constructed by taping a 6 by 9 (or bigger) boxed grid on the floor.

  • Teams will use approximately 25-35 minutes to complete the maze. 

  • Divide the large group into learning teams for each Maze. 

  • Volunteers move to be maze masters on a maze that is not with their own team. 

  • The Maze Masters will have a sheet of paper with the path illustrated.  Give participants 3 minutes to strategize and plan. 

  • Team leaders should let team members strategize with their input.


 

1.        Begin with one person stepping on a square of the Maze.  Only one player may be on the Maze until the entire path is discovered.  Everyone participates by rotating turns on the Maze.  Each team should establish an order and then keep that order throughout the activity.
 

2.        On the maze, you may move to any adjacent square:  forward, backward, sideways, and diagonally.  As many as nine squares may be available.  You may not skip or step over squares.
 

3.        Some squares beep; some don't.  If you hear no beep, you may continue by stepping on any adjacent square.  If the square is a beeping square, the Maze Master makes a "beep" sound, and then you must backtrack to exit the Maze.  There is no time penalty for getting beeped as you are exploring a new move.  Once you have placed both feet in a square you have committed to your move.
 

4.        After you are beeped, you must exit the same way you came.
 

5.        Once your team has discovered the path, there can be up to three players on the Maze at a time.  However, if any one of those players misses a square, all the players behind him/her must back off in the correct order.  Each missed square on the return for any of them is a minute added to your team time
 

6.        Travel the Maze as quickly as possible.  This is a timed event.  Move your entire team through your maze in the shortest amount of time possible.
 

7.        Discover the path without the use of props like paper and pens and without marking the path.  Travel the path without the aid of pieces of paper, coins, etc. dropped to mark the pathway.
 

8.        Avoid touching the Maze.  Supporters may point, but not actually touch the Maze.  Each time a supporter touches the maze, a beep is heard and one minute is added to your time.  Remember, only one person may be on the Maze at a time, until the safe path is found.
 

9.        Your Maze Master is indeed master of your Maze.  He/She has the power to beep you and enforces all of the rules of the game.
 

10.    You may not use language during this activity.  You'll have a three-minute strategy time.  You may grunt, squeal, growl, or make other noises.

                 --Non-verbal signs are allowed, but spoken words are not allowed.


 
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